Small adventures  ◆  One real quest  ◆  Your life

SIDEQUEST

Life is more than work and waiting for the weekend. Get your quest, feel alive again, and finish the one that matters.

Tell it what you’re craving. It hands you a quest and a card worth sharing.

Why SideQuest

You’re bored and restless because the days went flat and there’s no real quest underneath them.

The fix isn’t a packed schedule. It’s small adventures that wake you up, and one real quest you actually finish.

SideQuest gives you both, in ninety seconds.

How it works

Three steps to a quest that’s yours

No system to learn. No app to live inside. Just a quest you can hold in your head.

Pick your mode

Side Quests to make life feel alive again, or a Big Quest to finish the thing you keep starting.

Answer a few questions

Tell it what you’re craving, what’s got you restless, and what usually stops you. It forges a quest tuned to exactly that.

Share it. Do it.

Download a card worth posting, then take the first move. The map is useless until you walk it.

The Quest Planner

Draw your quest

Answer a few real questions. Get a quest that's yours, and a card worth sharing.

Forged from your answers · ready

The guild

Your log is live. And free.

Every quest is free, and so is saving them: your quest log and streaks run live on the web today, and the iPhone app is out now. The first 500 founding members pay once, and are never billed again.

Free · live now

Adventurer

$0
Magic-link sign-in, no password
  • Unlimited custom quests, both modes
  • Save your quest log & streaks
  • Downloadable share cards
  • The weekly quest drop by email
Get your quest
Founding · first 500

The Questmaster

$39 once
One payment, not a subscription. Limited to the first 500.
  • Everything from the web, native
  • Home-screen streaks & reminders
  • Founding member badge on your cards
  • Lifetime Pro, never billed again
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The origin

Built by a Cartographer

SideQuest was built by a lifelong starter of things. Oxford-trained, endurance-obsessed, a hard drive full of beautiful maps and too few of them walked to the edge.

The fix was never another app or a better idea. It was one structure: wake the flat days with small adventures, name the single quest that matters, and take the first step. That's this, handed to you as a game.

The SideQuest project